In fact, that's the first thing you'll notice about this run. That you are indeed a zombie. That means...
- No MP what-so-ever. Replaced by zombie followers.
- No permed skills available.
- Only undead familiars available.
- Zombie skills from skill trees.
- You get fallen down drunk at 5 drunkness.
Sometimes, you will encounter wandering Zombie Hunters. They will drop epic brains that will give you a Zombie point to spend on new zombie skills.
Although I'm still new and experimenting with this path, here are some untested tips.
- If you don't have any of the available familiars in this run, consider picking one up before starting one.
- Ascend into a zodiac that will help with your muscle gains as it is your main stat.
- Take an Astral Mace or Astral Shield to make things easier.
- Start by raising your skills in the Anger of the Zombie skill tree to get Vigor Mortis for the passive +30% Muscle bonus. Plague Claws is also a VERY useful skill in making combats easier, while also increasing the damage done with Infectious Bite to help ensure recruiting the enemy as a zombie minion.
- From there, decide whether if you want more adventures (Hunger tree), more combat effectiveness (Anger tree), or more familiar weight (Master tree). If you have good familiars to help you with your run, Master tree takes priority. If not, take Hunger if you feel are doing okay in combat, and Anger otherwise.
- Master tree offers better options for speed purposes, such as a pickpocket skill, +20% item drop buff, +30 monster level, and combat frequency modifiers, on top of the familiar boosts.
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