I have always had a problem with games that are heavily luck-based. From my experience, they tend not to favor the player, and usually, there's very little that you can do about what the game rolls with its Random Number Generator. The sense of having a chance of win or loss is a good thing, but when the stakes are too high, and the situation of this risky gamble is forced upon you, the games tend to lose its fun IMO.
Tuesday, May 29, 2012
Thursday, May 24, 2012
Building Up Bonuses
The past few weeks certainly have been slightly more active on the site lately, and even though I said that I would be doing more shorter posts, they seem to have maintained the same amount of content as before. Well, whatever works, I guess. Perhaps that's just my natural amount of work I put into my posts. Sometimes they feel like some of the essays I did in school, in terms of how they're written. It certainly isn't mind numbingly boring or anything since they're topics that I wanted to talk about anyway. Regardless, I wonder if I can break out of my essay-length posting habits? Have them be a once in a while thing, maybe?
Anyway, this post is going to be one of those personal progress posts again, since it's been a while since I did one.
Anyway, this post is going to be one of those personal progress posts again, since it's been a while since I did one.
Labels:
Blog,
Diablo III,
Guild Wars,
Journal,
KoL,
Progress
Tuesday, May 22, 2012
Review - Legend of Zelda: Spirit Tracks
After the krazy repairs I did on my DS Lite, I decided to pick up Legend of Zelda: Spirit Tracks in place of Skyward Sword which I missed out on, despite it releasing on my birthday. >_>; After having completed the game, here is my review for Legend of Zelda: Spirit Tracks.
Sunday, May 20, 2012
Review - Gyromancer
It's funny, I've talked several times about games of other genres that include RPG elements, and how much I enjoy them. Gyromancer is another game that I've played that combines a popular puzzle game with some RPG elements that I most certainly enjoyed as well. So what makes this game special, and why did it go unmentioned in this blog for so long?
Wednesday, May 16, 2012
Job Interview - The Limu Company
So one of the places that I went to in the past two weeks that I didn't mention in my previous post was a job interview. It was for a Japanese speaking customer service position at The Limu Company, and it sounded like a pretty interesting place to work at. I was told that they were going to be away, running events until the 14th and won't have the details on who they'll be hiring and what not until then. Maybe I'm just being too impatient, but I haven't gotten a response from them yet.
Tuesday, May 15, 2012
Poll - Holiday Events
Christmas at League of Legends |
How do you feel about holiday events online?
They're okay, but feels too lengthy. - 4 votes
I like them, wish they'd do more. - 0 votes
They're nice. Hope they keep it up. - 0 votes
They're not fun. - 0 votes
Sometimes they're impossible - 0 votes
Sunday, May 13, 2012
Unusually Busy
The past several weeks have been unusually busy for me. Mostly due to being dragged around places that are unplanned. We've been around places so much lately that I probably won't remember everything that happened, and each "adventure" may have been worth posting about as its own blog post, which I should really consider doing the next time it happens. Hopefully there will be enough to talk about in future "adventures".
Wednesday, May 9, 2012
Just Cause 2 - Stunts and Glitches
Well, I did my review on Just Cause 2 recently, but I really didn't get to talk about my personal experiences with the game as much as I'd like. At the same time, I don't have a very good video capturing software to record myself playing the game either. Instead, I wanted to show a couple of YouTube videos about the game that I've found interesting.
Frequent Changes in Food Business
Upon starting this blog, I asked several people, "What sort of thing would you like to see me write about?" Naturally, video games was one of them. Another topic was things that happen in my life, like a journal. Both of these are what mostly dominates my blog currently, and honestly, I'm happy with that. But one of the other topics that was suggested was reviews of restaurants that I went to. I can understand this request, but it wasn't one that I was too keen on, as from my experience, many restaurants tend to undergo many changes in a matter of months. Usually from better to worse, since the restaurants I'd be going back to are ones that I liked, until they change things that I enjoyed about the place. Well, I figured, I can always just talk about what changes I have witnessed in several restaurants I've been to and how I felt about them.
Monday, May 7, 2012
Pugyuu - Superiority at Stake
I talked about Pugyuu a bit in my post, Legacy of Lappy, and haven't really mentioned him very much since then. Even though Pugyuu's been an important part of my life as the gateway to the internet, gaming, and most online gaming, my appreciation for Pugyuu has gone unspoken for too long. So thank you, Pugyuu, and Asus for creating the M50Vm-B1 model laptops.
However, it has been about 3 and 1/2 years since I bought Pugyuu, and technology has obviously made quite the advancement in computer specs. Lappy was about 3 years old when I decided to get Pugyuu due to the advancement on modern expectation of technology and the limits to Lappy's specifications grew a large gap that kept me from certain activities. I worry that Pugyuu's specs may not meet the requirements for what may come in the future. It seems like a good number of my friends will be playing Guild Wars 2, and others may also want me to join them in Diablo III. I'm not too concerned about whether if Pugyuu can handle these games, but as technology continues to grow, there will come a time when Pugyuu may not bring satisfactory results.
... And the eye-opening revelation is already on its way.
However, it has been about 3 and 1/2 years since I bought Pugyuu, and technology has obviously made quite the advancement in computer specs. Lappy was about 3 years old when I decided to get Pugyuu due to the advancement on modern expectation of technology and the limits to Lappy's specifications grew a large gap that kept me from certain activities. I worry that Pugyuu's specs may not meet the requirements for what may come in the future. It seems like a good number of my friends will be playing Guild Wars 2, and others may also want me to join them in Diablo III. I'm not too concerned about whether if Pugyuu can handle these games, but as technology continues to grow, there will come a time when Pugyuu may not bring satisfactory results.
... And the eye-opening revelation is already on its way.
Wednesday, May 2, 2012
LoL - Janna: Tailwind to Victory
Janna is a great support champion in League of Legends. She has many tools to help out the team, and her presence can become invaluable in a team fight for having the advantage against other teams. However, at the same time, she can be fairly tricky to use, at least compared to other supports like Sona. This guide isn't going to be as elaborate as my Akali guide however, since there really isn't one specific build that would work best for Janna, depending on how you plan on playing her. I personally believe that playing passively and focusing on your role as a support might be better for the team than going full AP, unless your team is incompetent, and require you to carry the game. That being said, here are my runes and masteries.
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