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Showing posts with label Kid Icarus. Show all posts
Showing posts with label Kid Icarus. Show all posts

Tuesday, March 26, 2013

Hidden Skill Value in Games

Many video games work with lots of numbers, as such with most computer programs. Usually in video games, you are presented with the important numerical values, like your health (HP), how much money you have, scores, and more. But there are also games where there is a hidden value that the game keeps track of that they don't show to you, and often times, this is your "Skill Value", or your proficiency at playing the game. Is there a reason for these "Skill Values" to be hidden from the players, or is it hidden because of its insignificance to the gameplay?

Friday, March 22, 2013

Street Pass Benefits

After having gotten tons of Street Passes on my 3DS at MegaCon, it made me think about how much of a benefit these Street Passes can have on your gaming experiences. A lot of times, you won't get anything very helpful, like a mediocre Coin Rush Mode score in New Super Mario Bros. 2, or some easy fight in Throwdown Mode in Dead or Alive: Dimensions. I got a pretty decent list of ProfiCards that I collected with Street Pass for Theatrhythm: Final Fantasy, but as far as I know, none of them really contained any Dark Notes that were worth mentioning; no great treasure drops from bosses, no Magic Pot encounters, etc. But there were a very few that contained some very helpful elements in some games.

Thursday, February 28, 2013

Review - Kid Icarus: Uprising

I recently finished the Solo campaign for Kid Icarus: Uprising, and have been playing around with Together Mode as well. Does Pit's return from the NES classic Kid Icarus fly fair on the 3DS, or will he finished after this review?

Thursday, February 21, 2013

Mysteriously Present

I'm sorry I haven't posted anything in over a week, been having a busy week at my job. I've been working on the Kid Icarus: Uprising review, but it feels like there's so much to cover in it that I feel both overwhelmed at where to start, as well as not having enough time to finish the review within what time I have available this week. I probably won't get enough free time to finish it until Sunday, and the mysterious absence from the blog just seemed a bit questionable.

In the meantime, I'm going to go ahead and talk about my experience on the game, mainly discussing the weapons I have.